Mark Stefanowicz Experience
Electronic Arts Game titles include Ncaa Football, Madden, Nascar, NFL Street, and Head Coach Development Manager for Central Characters 2006-2007 • Manage the process of outsourcing including contracting, scheduling and the delivery of final art assets • Coordinate all football character assets, tools, and schedules to achieve desired results • Work with team leads to assign work and monitor progress of Art content • Establish and communicate project goals, objectives, plans and milestones to the project team and Executive Producers from concept to final production • Knowledge of software development, project management and performance management. Ability to facilitate and mediate between varied departments each with unique needs • Facilitate communication according to overall communication plan and ensure all stakeholders are provided necessary information at appropriate times • Influence selection of project team members and the assignment of component roles • Provide and assist team with their Development plans and Provide motivational leadership • Balance ideal outcomes (e.g., game play, technical solutions, visual quality) and project scope against business constraints (time, cost, quality)
Lead Character and Environment Artist 2006-2007 • Understand and communicate to the team the “Big Picture” visual elements of the game. • Develop and maintain documentation of process, pipelines and schedules • Mentor/manage and lead a team by example, with the ability to role out new technologies • Communicate artistic vision to product team/franchise • Team building and performance appraisals of team members. • Expert modeling, texturing, and UV mapping ability • Working with Producers to develop the Art Asset Bible and aid in establishing a realistic and reliable task list and schedule for all art deliverables • Work with outsourcing partners to provide in-game assets to the team • Aid in the reviews of Art Direction and lead team to the desired art directors vision • Work closely with Programmers and Technical Artists to develop stream lined process’ and tools for next-gen assets from characters to environments • Prepare storyboards, presentations, and video production
Texture Artist 2003-2004 • Created Texture Art for two AAA console game titles • Worked with Art director on overall visual development of two AAA console game • Strong understanding of form and composition, color and lighting • Strong modeling, texturing, and UV mapping ability • Prepare storyboards and presentations • Video production
The Yacobian Group 1999-2003 The Yacobian Group is a Marketing Solutions Group for Bvlgari, Gucci, Chanel and Ann Taylor. Senior Designer • Creation of Front End art assets consistent with a given project style, including menus, overlays, and other onscreen displays for Bvlgari, Gucci, AnnTaylor, and Chanel. • Worked directly with the Creative Director and producers to develop new styles • Researched, evaluated and rolled out new technologies • Designed packaging for Corporate Brand Software • Worked with the A/V department on video concepts • Video editing and compositing from online to televised commercials • Worked with Creative Director on scheduling graphic production • Advanced knowledge of 2D art manipulation software (i.e. Photoshop, Illustrator, Flash, Director, etc)
Vivendi Universal Games (Funnybone Interactive) 1997-1999 Funnybone Interactive is a company that develops educational CD-ROM's for WB, Fisher-Price, Knowledge Adventure, Disney, and many other companies. Background Artist • Painted backgrounds for nine CD-ROM titles. • Character designs. • Developed animations in Photoshop for use in Director. • Painted textures for 3-D environments. Part-time & Freelance DNA Press 2004-2007 Painted over a dozen books from fantasy to Juvenile book covers. Llewellyn Worldwide 2005 Painted a cover for the first book of a four part mini-series. Heavy Metal magazine 2003 Digitally painted an eight page story. Roaring Studios 2001-2002 Roaring Studios is a comic book company that produced titles such as Waterdogs, The Rift, Hedge Knight and Legacy. Art Director/Digital painter • Assisted the President and Vice President with producing new ideas and to obtain licensed products • Digitally painted three titles • Served as Art Director on three titles • Responsible for hiring new employees • Scheduled and made sure deadlines were met by all artists • Design the advertising for books • Maintained relationships with the printers and distributors • Represented the company at conventions, which also included booth set-up layout and designing the booth display Acetylene Comics 2000-2001 Digitally painted Acetylene's flagship comic book Vesper Issues 1-6. Image Comics 2000-2001 Digitally painted cover for "Big Bang Comics". Digitally painted cover for "Hedge Knight". Skills Art direction Management Traditional oil painting, watercolor painting, and pastels 3-D textures Video compositing and animation Concept and background painting Digital painting Software Microsoft Office and Project Photoshop 7.0, CS Maya 7.0 Painter 9.0 Director 8.0 Poser 6.0 GoLive 6.0 After Effects 5.5 Combustion 2.0 Final Cut Pro Illustrator 10 Premiere 6.0 Gallery Shows DMAC, Nov. 2005 DMAC, Dec. 2004 Galant Gallery 2001-2002
Organizations American Society of Portrait Artist 2002-Current New York Society of Portrait Artist 2002-Current
Education Art Institute of Boston at Lesley College 1993-1997 Illustration major Massachusetts College of Art 1992 Illustration major.
Email me at : mark@markstef.com